A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. Synthetic: "Synthetic Awareness". Nothing changes, the war ends exactly the way it is. You should report through Paradox's bug report forums and upload the save game if you still. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Video Game. There is a 25 point difference between the. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Full war exhaustion makes AI empires ready to take up. I’m trying to do a quarian (Mass Effect) role play run, and I’d like to let the AI rebellion start, but eventually make peace between the original…The save is right after I requested status quo, but right before they accepted. emptiness Nov 30, 2018 @ 1:58pm. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Been having the same issue after a vassal is created from the status quo of subjugation wars. Ideally they should face mounting unrest and. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Click make claims. Once a status quo truce is reached, only fully occupied systems cede ownership. Stellaris Wiki Active Wikis. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. The status quo button gets replaced with a concessions button. Rodi Nov 11, 2019 @ 9:13am. This is accomplished in a variety of ways but is often affected by War Fatigue. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. Stellaris Dev Diary #312 - 3. And since you can't have a vassal without planets you didn't get anything out of the war. if you claim the system as well as fully occupy it then a status quo should be. All in the title, I'm currently at war with pretty much the entire galaxy because my one ally started shit. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. Go for status quo or full victory. You'll need to status quo out of the war when you have what you want claimed and occupied. Ok, no claims on the occupied system is the issue, I read the in game text as. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds;. Normally you're fighting wars over claims. See moreWhat is a status quo? So I’m admittedly a noob. A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. That applies to either side in a Total War. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). - according to status quo tooltip "will result in a white peace, without border adjustment. It just gives you the claims in occupation like its a normal conquest war right now. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. End in status quo In the save game given: 1. I've settled on status quo, expecting to split the empire in two, and have part A, that I am occupying, become my vassal. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. Easy solution is blow up a few planets ai generally surrender after some time. #1. You can declare victory once a Wargoal has been met. I got to 100 just as I invaded. So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. The point is that without Under One Rule, you can just government-shift into Imperial using standard methods that don't require you to risk POPs, Civil War, potentially undesireable leader traits and all other manner of screwy results of trying to political-shift Under One Rule. Age of Wonders 4. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. now in 2. Federation. Millbot. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. Status quo should give what you control. Stellaris > General Discussions > Topic Details. Once their war exhaustion reaches 100%, you can force a status quo peace. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. Trabber Shir Feb 28, 2018 @ 2:23am. However, something is confusing me: forced status quo peaces. 11. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. Status Quo – This means that the war has come to a point. Take some planets 4. ago. Best. Version. Other Paradox games don't have Status Quo,. You only take occupied systems in a status quo peace if you have claims. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. Select the system (s) you want to claim. Every system claimed and taken control of during the war will be yours, even if you are forced into status quo. Good Smile Company (ENGLISH)If the system you left to enter the Devouring Swarm system was owned by an ally and not you, their border will expand. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. 68. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. This article has been verified for the current PC version (3. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. I don't get any message. What status quo does is: it gives both sides systems they have claimed and fully occupied. ago. Instead, the borders didn't change, and. Thank you. Pay the cost. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). Go to Stellaris r/Stellaris. Magic Online. So my ally declares a status quo peace, and doubles his territory,. Same issue. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. I see you don't keep all fully occupied systems unless you have claimed a total war. Only a Surrender will give you all the claims, as far as I am aware. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. We are an early-stage, technology-focused, sector-agnostic investment firm. And decades of military occupation holding foreign land. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. Stellaris needs and update where nothing new is added it is just balanced. Status quo and conquer (center and bottom right) are available. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. I see, thanks. Report. Jarec89 • 5 yr. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. Each has different results, depending on claims and war goal. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. I just wiped them out. Just fought first war. Shad May 18, 2018 @ 5:08pm. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. The right button is admit defeat. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. Invaded all colonies in the system, if any. Go to Stellaris r/Stellaris. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. Also need more guerrila warfare. Elitewrecker PT Apr 29, 2018 @ 12:48pm. I'm disappointed, because Stellaris's first few hours. 99. Let's be clear, given how war-oriented Stellaris already is (just take a look at how many military techs there are vs non military ones, and how pacifist options generally suck outside of roleplaying), Stellaris without the war exhaustion system would turn into a pure wargame. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. and. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. You mainly improve it in the first 40 years. However, it also subjugated my friend (with the "Flayer" empire) as a subsidiary of the Breannan Corporate union, despite the fact that none of his systems were under enemy occupation and it did not show up in. We help fearless founders build legendary businesses. the third party captured another half (part B). •. We took down the crisis but the war is still going on with the allied player now being the main target. Ending a War. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. 1. My plan was to seperate the territory of it into 2 because he has 2 planets. Now, let us look at how dangerous the resistance was in Vichy France. What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Go to Stellaris r/Stellaris • by protXx The Flesh is Weak With Vassalization CB, is it better to use Status Quo to break the enemy into small states or vassalize the whole empire? In the past my neighbour declared war on me, I turned it around and seized half of their empire, and they all hated me for it (their opinion is -230). In a normal war you only get systems occupied with a claim on them, when doing a status quo. . The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Ok, no claims on the occupied system is the issue, I read the in game text as saying. Follow asked Dec 28, 2018 at 21:22. So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. If you've already occupied all of your targets systems and planets, try the "status quo" option. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. Age of Wonders 4 looks very promising in. Reply. This is a sort of diplomatic deal to end hostilities. Status quo victories in liberation wars create a new liberated empire each time. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals with Corporate Aggressors. Stellaris: Console edition. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Can anyone help me. Currently you can't ask someone to make peace with someone else that isn't you. Hmm. The tooltip tells you what systems will change hands if you go with a Status. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. Mar 21, 2023My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Load save, settle status quo peace Upload Attachment File(s) attachedWhen that happens I really hope the multi owned systems return. Relations. Nevars. Making new claims during a war is more expensive. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. Suddenly forced peace and I lost all the territory and world's I captured what gives?. It is the two following things: Nightmyre Mar 21, 2020 @ 12:47pm. Instead, the borders didn't change, and. Best. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. 0 open-beta-2 (df65)] Impose Ideology war status quo is broken. This article is for the PC version of Stellaris only. Generally that means occupying planets. . Stellaris - Entangled Dark Matter Astral Rift Vessel Outcome removes veteran traits and role [3. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. It was defensive against two empires. — The End of the Cycle. Yes, if you status quo out of a total war then all systems under your control will remain under your control. 1) Release the subject. If both of you reach 100 war exhaustion, the war ends with status quo. #3. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Status Quo Outcome. Also you need claims on a System to get it in a SQ. It doesn't seem like it would be a colossal amount of work for a modder to make this playable, if barebones. And it was big fun on the RP front. Genocide. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. We lead our investments with deep conviction. So here's what might have actually happened: 1. If you win, the old empire will remain and will just change ethics. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. War exhaustion is just the timer - when a side can enforce a status quo peace. That is why i stay out of federations. Stellaris: Suggestions. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. You must attack from your own border to capture systems. And in Stellaris status quo is not the same as a white peace. In the case of a Status Quo ending, you only get to keep those systems you completely took over and have a prior claim to. Alternatively, you can check status quo tooltip: is might have your system listed as the one going to the enemy. schreiber. View community ranking In the Top 1% of largest communities on Reddit. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. 2 (though in my case my opponent was the one who activated Status Quo) I had declared a subjugation casus belli, was winning big, got to 100% war exhaustion and two years later the opponent force-peaced me with a Status Quo. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Thread starter jose2534; Start date Nov 6, 2022;. war against Ai is pretty arbitrary tbf. "best possible outcome", then they. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. You mainly improve it in the first 40 years. After they have been your vassal for at least 10 years, you get the option to integrate them. This requires an overwhelming victory and your WE still low enough. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. #3. 5. The AI shouldn't be able to call a status quo without you accepting. You force demands. To answer your question: A system is partially occupied when the starbase is destroyed and flipped over. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. If they give you a Status Quo, look at the list of the systems that will go to you. My ships have better tech and so stomped them even when they had fleet power advantage. Shizzle Whizzle Feb 26, 2018 @ 2:28am. ). Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. Every system you occupied, but not claimed goes back to it's owner and only served to bring you a tiny bit closer to forcing your enemy to surrender. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. Surrender results in the loser shifting ethics, civics, authority, etc. Related Topics . Claims are also required for a Cassus Belli to start a war. Realize your Grand Design with Stellaris: Overlord, the newest major expansion for Stellaris!. (plus they were at war with someone else, might screw with the Acceptance. . #2. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. Surrender results in the loser shifting ethics, civics, authority, etc. ago. It can also be agreed upon at any time. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. There are two ways to end a war. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Two years after release, Stellaris still feels like a work in progress. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. Log In. They existed, for sure. 4 - Wait for a WE-forced status quo on the federation. this will give you the systems you've claimed at the end of the war. Claims have no bearing on total wars. Ok, thanks. 0] [ed4f]26 votes, 49 comments. Fight the "Muh Optimal Build" scourge with the Stellaris Empire Randomiser. . I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. . Status Quo peace deals do not mean that they will leave everybody's borders the same. If I go to war against an empire, that lets say has 10 planets and I make claims to 3. 11. juergen Feb 27, 2018 @ 2:07pm. #13. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Impose ideology war, completely conquer some systems (including the capital), status quo the war. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. While I can handily defeat any empire in. There's a good chance the fleet will remain in uour territory after the war. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. 17. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. But you have to conquer the planets as well if there is one in a system you claimed. Just brings up the save menu. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. FogeltheVogel • Hive Mind • 6 yr. Battle of The Toys. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Surviving Games. Sadly the status quo peace is also just in the negative because of my vassal. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. If you don't want to stop fighting, the game shouldn't force you into it. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Maybe I'm not doing this right. The hard part about this achievement is Getting war in heaven to fireThe next update to 2. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. x empires in the same time. ago. Another way to look at Status quo is you get what you achieved. Complete beginner - struggling with meaning of icons - no hover over tooltip. Stellaris Real-time strategy Strategy video game Gaming . Neriel Feb 28, 2018 @ 2:17am. . e. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. Im so over this this makes wars impossible. The choice [edit | edit source]A pause. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. 4. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. There should be some actual power i get by choosing to betray expectations and ignore promises. I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. I know, claiming has not much (or nothing) to do with "status quo" but I am with my fleet in the systems, my flag is on them and still I don't get them after clicking on "status quo". On status quo both sides take systems they claim AND occupy. OK, I'm a bit confused. get Stellaris Paragons here; knew it was going to happen, Under One Rule was made for this; A Single Golden Ruler with an. You didn't surrender. So status quo subjugation war as Megacorp is still creating megacorp. However when an empire surrenders in an ideology war, this doesn't happen. Looks like liberation wars don't work when you have too much claims set on enemy territory. Got it, thanks! 1. So i thought if I go with the third option, I get the chance to make my ruler immortal. Stellaris Wiki Active Wikis. So I went and conquered few systems and one planet from B yet it still wasnt enough so I. Irbynx. Other Paradox games don't have Status Quo, they have White Peace instead; they're. 10) of the game. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. It could be related to the patch that was released yesterday. So I started a vassalization war on empire A and fully occupied him (all systems and planets). The section below describes these actions in detail. Heavy emphasis on the fully. Stellaris > General Discussions > Topic Details. Which is part of the problem. 2 abcc What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. Gerglagagerk Ravenous Hive • 7 mo. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Then you just gain all your claims and the other saide gains nothing. This can mean you gain and lose systems at the same time. no, the game says the war will end and any conqured systems will transfer. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. War in Heaven is just a usual Total War, it is not scripted to last forever and will end with a Status Quo if all sides reach maximum war exhaustion. Conquering directly just gives you the planets and populations directly, and will generally be strongest. App page. 0. If you run any mods, deactivate them and test if the problem persists. Is that normal? Is 2500 the end? Or you can continue playing without problems?When you end a war in a status quo, you will gain ownership of each system where you have done all of the following: Claimed the system. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. #10. Yet they reject a status quo peace even though they've lost. then remain the status quo so this way it doesn't trigger the uprising event. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. DevilCraft Fishing. Later, you can release any systems you don't want as a new vassal state. I'm fairly new to Stellaris so I don't really understand everything. 7. 2 - Declare war on the federation. How does status quo peace deal work? You probably only had claims in those two systems. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). In Stellaris, that can change what it means with the wargoal. Sometimes I for full Spiritualist for the monthly. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Tips - understanding the difference between a victory and a status quo. #1. Well 'status quo' isn't exactly what it say's. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. 0 'Cherryh', we're making a number of changes to War Exhaustion. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. Stellaris should just allow you to attack anyone at any time. Truly annexing empires takes claims, lots and lots of claims. If you didn't make any claims you don't keep any systems. unclaimed systems will return to their original owners. The war goal was never actually attainable,. It’s also possible to end a war by declaring a Status Quo. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. War exhaustion is just a bad status quo mechanic. • 1 yr. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. 1 will likely include a Status Quo option for Ideology and Subjugation wars, allowing you to create splinter-empires out of what you currently occupy.